Tutorial part 4 - Adding the sprites to the character fileġ. Move to a sprite with the default character paletteĨ. Tutorial part 3 - Applying the character's color palette to the spritesģ. Repeat steps 8-18 until all sprites are complete Click "Image" > "Mode" > Click "Indexed"ġ9. On the frame of the new stance sprite click "Image"ġ2 Right click the background of the new stance frameġ3. Choose the background color of the sprite extracted from the characterĨ. Choose the "color picker" tool to choose a color by clicking itĥ. Open the extracted sprite from the character file in gimpĤ. Extract 1 sprite from your character file as PCX (for some reason in the video fighter factory classic would not save the PCX, so I used fighter factory 3)ģ. Tutorial part 2 - Fixing the sprites to allow the paletteĢ. Tutorial part 1 - Extracting the frames from the animation Fighter Factory Classic and Fighter Factory 3 (get them here: ) An image editor (a great free one is gimp )ĥ. A gif extractor (a free online one that works is )Ĥ. Here is a video with a tutorial on how to swap out a character's stance (or any sprites) without breaking the file.īefore anyone asks the Symbiote Spiderman I have used in this video and tutorial is someone else's WIP and can not be shared.ģ.
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